Overview |
Crosslet is a word board game that can be played by 2-4 players. The game is a close relative of Scrabble but changes in some of the rules make the game play differently. |
Board and Tiles | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crosslet is played on a special board with 15x15 cells. Some cells are colored green, yellow, blue or red. These are the bonus cells which affect the number of points a player receives when placing a tile on the board:
A more detailed explanation of the bonuses is given below. There are 100 letter tiles used in the game. Below is the list of the tiles, their scores and quantities:
The two blank tiles can be used as a substitution for any letter. The player must choose what letter is substituted when placing a blank tile on the board. Once the blank tile is placed on the board it is treated as a corresponding letter tile. |
Objective |
The goal of the game is to have a higher score than your opponent's at the end of the game. |
Play | ||||||||||
The game begins with an empty board and 100 tiles hidden in a bag. At the beginning of the game each player fills his rack with 7 tiles randomly taken from the bag. The content of the racks is visible to all players (in contrast to the original Scrabble game). Players move alternately, starting with a randomly chosen player. On each turn, a player has the following options:
In the latter case a player places his tiles on the board to form words, reading either left-to-right or top-to-bottom. All formed words have to be connected to the words already formed on the board. When the board is empty, one of the words formed by the first player has to cover the center cell. Below are several examples of legal and illegal moves:
Each word formed by a player during his turn increases his score in the following way:
If a player uses all seven of the tiles in the rack in a single play, a bonus of 15 points is added to the total score of that play. Below is the example of a single turn:
A player formed the following words during his turn: CUT, TOUTER, DIVES and CEL. The total score acquired by the player is calculated as following:
The player used all 7 tiles in his rack, so an additional 15 points are added as a bonus. The total number of points acquired by the player is 6 (CUT) + 8 (TOUTER) + 27 (DIVES) + 5 (CEL) + 15 (bonus) = 61 points. After the turn, the player takes tiles from the bag to fill his rack to 7 tiles (or less if the bag becomes empty). |
End of Game |
The game ends in the following cases:
or
At the end of the game the scores of the players are reduced by the sum of letters remaining on their racks. If a player has used all of his or her letters, then the sum of the letters remaining on opponents' racks is added to the player's score. The player with the highest score wins the game. |
Variants |
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