Overview |
Hanniball is a two-player soccer-like abstract board game that was invented by Christian Freeling and Arty Sandler in 2009 / 2010. |
Board and Pieces |
Hanniball is played on a board containing 9x13 squares, with two additional "goals" of 1x3 squares. There are two "goal areas" of 2x5 squares (see picture below). There are two players in the game: White and Black. Each player initially has 11 pieces: 1 Monkey (the Keeper), 2 Lions, 4 Elephants and 4 Horses. There is a special piece used in the game that represents the Ball. The initial position of all pieces and the Ball is shown on the following picture (note two "goals" and two "goal areas"): |
Object of the Game |
The object of HanniBall is to shoot or bring the Ball into the opponent's "goal". If a player shoots or brings the Ball into his own "goal", he loses the game. |
Play | ||||||||||||||||||||||||||||||||||||
White begins and players move in turn. Each turn a player is allowed to make up to 4 steps, which must lead to at least one change in the position. However, White on his first turn may make no more than 2 steps. A step may be one of the following:
The pieces move and shoot as follows:
A piece cannot move to a square occupied by a piece of the same player or by an opponent's piece that doesn't control the Ball. A piece can move to a square occupied by an opponent's piece controlling the Ball. In the latter case the opponent's piece is removed from the board and the player's piece takes control of the Ball.
When a piece moves to a square where the Ball is, the piece takes control of the Ball. Note that if a piece controls the Ball, while still having two or more steps left in that turn, it may be able shoot the Ball to an opponent's piece and next capture that piece in the same turn! Note also that the opponent's "goal" is a "safe zone" for player's pieces, i.e. the opponent cannot capture player's pieces in his own "goal": a player would have to shoot the Ball into his own "goal" to do so, and thus lose the game. When the Ball lands (after a shooting) on a square occupied by a Monkey (of either color) the Ball "ricochets" off the Monkey in any straight direction up to five squares away, but not into the "goal" (though it may land in the "goal area"). Direction and distance are determined by the shooting player, whether the shot is directed at the player's own Monkey or the opponent's Monkey.
When the Ball lands (after a shooting or after the "ricochet") on a square occupied by a piece of either color, other than a Monkey, the piece takes control of the Ball. |
"Red Card" Situations | ||||||||||||
There are two situations in the game when a player is awarded with a "penalty kick":
Any of the mentioned situations is a "red card" offense against the rules. They are permitted but they award the player with a "penalty kick", i.e. the right to remove one of the opponent's fieldpieces on his move (so not the Monkey; the removal is counted as one step). If the situation is still in place at the beginning of the opponent's next turn, it is up to him to change the situation, or risk having yet another piece removed. |
External Links |
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