|Slimetrail is a two player board game invented by Bill Taylor played on an NxM rectangle of squares.|
The board is a NxM rectangle of squares. Two opposite corners of the rectangle are marked as goal squares for the players. The goal square for the first player can be highlighted with a red color and the goal square for the second player can be highlighted with a blue one.
|The objective of SlimeTrail is to move a piece to player's goal square. It doesn't matter which player actually moved the piece into a goal square. I.e. if the piece is moved to the red square then the first player wins the game even if the piece is moved by the second player.|
|The game starts on any mutually agreed upon square. A "Pie rule" can be used as an instrument for the mutual agreement. Each player takes turns moving a piece around the board. The piece can be moved to adjacent cells vertically or horizontally or diagonally, and may not re-visit a visited square.|
|End of Game|
|The game ends up when the piece is moved on any of the goal squares. The corresponding player wins in this case. The game can end up in a draw if no move is possible from the current position.|