|Bug is a two-player abstract board game played on a hexagonal board that was invented by Nicholas Bentley in 2017.
Bug is played on a hexagonal board. Larger boards can be used for a deeper game. Initially the board is empty.
1) A bug is an entire group of connected, same-color stones on the board. A single stone is also a bug.
3) Growing a bug is placing a new stone of your color adjacent one of your bugs already on the board. You may not merge bugs, and you may not grow a bug to be larger than the largest bug on the board (of either color) prior to placement. Examples:
3) Eating a bug is removing an enemy bug that is touching your own bug of the same shape (but not necessarily the same orientation!) but only if your own bug has an option to grow after the removal of the enemy bug. If your bug has no option to grow then no eating is possible and the enemy bug stays on the board. Examples:
|Object of the Game
The first player who CANNOT place a stone in the placement step WINS. That is: you win if you’ve filled the ecosystem with your bugs so much you can no longer expand.
The game begins with an empty board. There are two players in the game: Black and White. Starting with Black, players take turns performing the following actions: