Морабараба
Overview
Морабараба је древна игра на табли за два играча, са пореклом из Африке.  Веома је слична игри мица.

Табла

Морабараба се игра на специјалној табли са 24 поља - круга, који се налазе на страницама три повезана концентрична квадрата. Поља су повезана линијама као што је илустровано на следећој слици:

 

Постоје два играча: први који има 9 белих фигура, и други који има 9 црних фигура, на почетку партије.

Циљ игре
Циљ игре је заробити (појести) 10 противничких фигура, или га блокирати тако да он не може одиграти легалан потез. 

Термини

  "Млин или ред" - ред од три фигуре исте боје на правој линији која је означена на табли (на пример, линије које повезују следећа поља: A1-A4-A7 или B2-D2-F2).

  "Shooting a cow" - removing one of the opponent's cows from the board during the game.  The shot cow is removed from the board and cannot be reused later in the game.  If the opponent's cow  is part of a mill  then it cannot be shot.  The only exception is when all opponent's cows are in mills.  In this case any opponent's cow can be shot.

Правила игре

The game begins with an empty board.  Players move alternately, starting with the player having White cows.

The game play is divided into two phases:

  1. Placing cows
  2. Moving cows

During the first phase players place a single cow per turn in any empty circle on the board.  If by placing a cow a player forms a new mill (or several mills) of his color then he gets the right to shoot one of his opponent's cows.  The player can also skip shooting and pass the turn to his opponent if he wants.

After all 12 cows have been placed on the board the second phase begins.  During the second phase each player can move any of his cows to any empty adjacent circle along the drawn lines.  As in the first phase, if moving a cow forms a new mill then the player gets the right to shoot one of his opponent's cows.  Players are allowed to break their own mills and remake them repeatedly by moving their cows back and forth.  Each time a mill is formed the player is allowed to shoot another of his opponent's cows.  But keep in mind that breaking your own mills exposes the cows which were in a mill to the risk of being shot by your opponent on his next turn.

In the "Generally Accepted Rules" published by Mind Sports South Africa, a mill which is broken to form a new mill can't be formed again on the next move.

When a player has only three cows remaining they are turned into "flying cows".  These cows are allowed to "fly" to any empty circles, not just adjacent ones.

Завршница

The game ends in one of the following situations:

  • If one of the players cannot move then his opponent wins the game.
  • If one of the players captures 10 of his opponent's cows (i.e. his opponent has just two cows remaining) then this player wins the game.
  • If both players have only three cows each and neither player shoots a cow within ten moves then the game ends in a draw.

Линкови